My favourite thing about the D&D movie is it never stops trying to be a D&D movie even down to the most minute, unsung details. There's initiative order gags (I'll go last!) there's rolling a 1 gags (setting off the trap on the bridge by inexplicably just walking up to it) there's stat gags (nobody had high enough Intelligence to be in danger from the Intellect Devourers). Almost every spell is identifiable, from Xenk using smite to Sofina whipping out Finger of Death. Simon's character arc is about his self-confidence being tied to his mastery of magic because Charisma is the spellcasting stat for sorcerers. The era of movies based on games being afraid of their source material is over.
God, the more anyone wants to claim Caleb isn't chaotic and just a sadboi, the more I want to continue to list his chaotic moments.
Fondly reminiscing about the time he incinerated an NPC that no one even knew was there in one hit. Thinking again about how he turned down Ludinus's job offer by straight up admitting to his face that he was next on Caleb's hit list. Kicking my feet giggling over the fact that he and Veth have a legitimate battle strategy that involves him dramatically faking death and it has worked on more than one occasion.
If Fearne gets to meet Caleb and/or Beau and successfully picks their pockets (please!), I desperately want Matt to let Liam and Marisha decide what little character tidbits they might be carrying
i think ashton’s arc of having a horribly obvious crush on fearne is pretty clear but i wonder where along the pipeline fearne started feeling the same… like not just ‘oh i’ll flirt with anyone i like’ but actually like. to the point kissing them on the forehead flustered her enough that she forgot why she did it
It’s not a tricky thing for Orym to notice, a familiar gleam in a familiar place. A familiar twinge in his heart. Between writer’s knuckles dressed in what are most likely magical rings, the mage, Caleb, carries a simple band that doesn’t hold quite the same spotless shine as the others. Well worn. Well loved.
On the way out to what absolutely will be the most successful mission of his short life, Orym taps Caleb’s knee, the both of them the last ones left in the tent. Immediately, Caleb turns and bends in the respectable way taller folks do when they live around shorter folk for a while.
So Orym clears his tight throat and puts on his best reassuring smile.
“We’ll, uh. We’ll make sure you get home safe to your family, after all this.”
And what a collection of expressions that gets. That was definitely a nerve.
With a pressed mouth that’s probably a smile, Orym gets a quiet nod back.
And then Caleb crouches without overshooting, like he’s practiced at it. He sets a firm hand to Orym’s shoulder. Despite the confidence, it’s hard to miss the way that hand trembles, just a bit.
“Keep that stone the spooky one has. Let us know, the moment you need help. If need be, you run, you regroup. Ja?”
He’s gotten a little better at that, leaning on the rest. He’s still got more work to do. So Orym smiles again, this one feeling even more genuine.
“Yeah. Good luck with your stuff, magic man.”
“You as well, my friend.”
A last shared look of something that’s as strange as it is familiar, and Orym takes off, following his friends to their fate.