Tumgik
crynal · 2 years
Photo
Mario saving a toddler from the native wildlife.
Tumblr media Tumblr media
Top: production artwork for the Super Mario Bros. Super Show.
Bottom: this artwork was later repurposed for various pieces of official merchandise; however, when used on those items, it was edited to give Mario an angry expression.
Main Blog | Twitter | Patreon | Source: twitter.com user “TheUltiMarioFan”
357 notes · View notes
crynal · 2 years
Photo
Tumblr media Tumblr media Tumblr media
Officially licensed 2015 Super Mario Bros. glass with an underwater level design.
Main Blog | Twitter | Patreon | Small Findings | Source
529 notes · View notes
crynal · 2 years
Photo
Tumblr media Tumblr media Tumblr media
Officially licensed Mario foil balloon with a design based on 2009 official art for New Super Mario Bros. Wii (top right).
Main Blog | Twitter | Patreon | Small Findings | Source
2K notes · View notes
crynal · 2 years
Photo
Tumblr media Tumblr media
Top: as is widely known, the game internationally called Super Mario Bros. 2 is based on a previous Japan-only game called Yume Kōjō: Doki Doki Panic, but with a number of alterations such as replacing the playable characters with Mario characters. This leads to the fact that nearly every character that is usually thought about as “originating in Super Mario Bros. 2″ (like Birdo, Shy Guy, Snifit, Wart etc.) actually originated in Doki Doki Panic instead. However, there is one exception. The boss of Level 5-3 in Doki Doki Panic is another rematch against Mouser and not an original enemy.
Bottom: in Super Mario Bros. 2, this Mouser was removed and replaced with a boss programmed specifically for this game: Clawgrip. This makes Clawgrip the only character whose first appearance was actually in Super Mario Bros. 2. (Note that some entities changed graphics, such as Mask Gates looking like human masks in Doki Doki Panic and like bird masks in Super Mario Bros. 2, however, only Clawgrip was not a reskin of a previous entity and was programmed in from scratch.)
Main Blog | Twitter | Patreon | Small Findings | Source
401 notes · View notes
crynal · 2 years
Photo
Tumblr media
The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons are games that released simultaneously for the Game Boy Color and could each be played in two ways: a “regular game” mode available to those who only have access to one game, or a “linked game” that becomes unlocked by entering a code obtained by beating one of the games at the beginning of the other. In a linked game, the story is expanded, featuring more locations and an additional final dungeon.
The linked game mode of The Legend of Zelda: Oracle of Ages contains a segment between the third and fourth dungeons (absent from the regular game) where a bat-like creature called a Vire briefly abducts Princess Zelda and holds her captive in a tower. In this segment, Link must ascend a vertical screen with ladders while fireballs roll down the ledges in order to reach Zelda at the top.
This is all a big reference to the Donkey Kong arcade, which features a similar structure of ledges and ladders in the first level, as well as barrels that move identically to the fireballs, and ends by reaching Donkey Kong, who is holding Pauline captive.
Main Blog | Twitter | Patreon | Source: youtube.com user “World of Longplays”
744 notes · View notes
crynal · 2 years
Photo
Tumblr media Tumblr media
Unlicensed 2016 Donkey Kong figurine from China.
Main Blog | Twitter | Patreon | Small Findings | Source
539 notes · View notes
crynal · 2 years
Photo
Mario is a terrorist.
Tumblr media
Design from an officially licensed 1988 Super Mario Bros. 2 T-shirt.
Main Blog | Twitter | Patreon | Source: twitter.com user “TheUltiMarioFan”
318 notes · View notes
crynal · 2 years
Photo
Tumblr media Tumblr media
Unauthorized Donkey Kong statue found at a fair in Cambrai, France.
Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2
1K notes · View notes
crynal · 2 years
Photo
Luigi’s true form finally revealed!
Tumblr media Tumblr media
In 2020, internal development files for Super Mario 64 surfaced that contained a model for Luigi, who had been cut from the finished game. While the reconstructed model (top) has been widely publicized at the time of discovery, this is not how Luigi actually appeared in the files; the actual raw Luigi model was found in a contorted state shown in the bottom image, with its textures missing. Only the bottom image can be considered official material, with the reconstruction making guesses as to how the textures were applied to the model and how Luigi appeared when standing upright.
Main Blog | Twitter | Patreon | Small Findings | Source
4K notes · View notes
crynal · 2 years
Photo
Tumblr media
Original storyboard drawings for the intro to the Donkey Kong segment of the 1984 Saturday Supercade cartoon, featuring Mario, Donkey Kong and Pauline.
Main Blog | Twitter | Patreon | Small Findings | Source
376 notes · View notes
crynal · 2 years
Photo
Tumblr media
In Super Mario World, if Mario touches Yoshi while wedged between a Grab Block and the ground in the manner depicted, he and Yoshi will clip into the ground and die.
Main Blog | Twitter | Patreon | Small Findings | Source: SMW (NA, SNES)
456 notes · View notes
crynal · 2 years
Photo
Tumblr media Tumblr media
Top: the North American box art for Game & Watch Gallery 3.
Bottom: the European box art for the game. It appears to have been traced from the North American one, but has flat coloring instead of shading on the characters. The reason why it was redrawn in seemingly lower quality instead of simply reusing the international artwork, as is done with the vast majority of European covers, is unknown.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “Mesacboy”
406 notes · View notes
crynal · 2 years
Photo
Tumblr media
Unused animation for a Toad Mii outfit, found in the data of Mario Kart Wii. This was likely intended to be worn by NPC Miis who would then dance in this manner to cheer on the drivers.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “B_squo”
683 notes · View notes
crynal · 2 years
Photo
Tumblr media
In Super Mario 64, this unused message exists in the code. It was supposed to be said by a Boo as it plays a Boo laugh when it is displayed, and would likely have appeared in Big Boo’s Haunt. When the game’s memory is modified to access it in the finished game, it appears at the start of the game instead, and is overlaid over Mario’s head on the title screen. Attempting to dismiss the message only makes it reappear with another Boo laugh sound effect.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “birby100″
7K notes · View notes
crynal · 2 years
Photo
Good Grief! He’s naked!
Tumblr media
Bowser’s body is fully drawn under his shell in Super Paper Mario. By modifying the game’s code to not load the shell graphics, we can see how Bowser would appear without it.
Main Blog | Twitter | Patreon | Small Findings | Source: SPM (NA, Wii)
3K notes · View notes
crynal · 2 years
Photo
From beneath the floor, the man doth control us! Yeeeeeesssss!
Tumblr media Tumblr media
Officially licensed 2017 Donkey Kong and Bowser hand puppets.
Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2
487 notes · View notes
crynal · 3 years
Photo
Making Mario suffer.
Tumblr media
In the files of Super Mario Sunshine, an unused type of Goop (applied here to the Goop in Pianta Village via modifying the game’s code) exists that does not allow Mario to move laterally once he is caught in it. Mario can still jump and move vertically, but he is confined to that spot horizontally.
The only way Mario can free himself is by spraying the Goop underneath him, however, this is impossible when either having run out of water or if FLUDD is absent. In these cases, all Mario can do is wait for an enemy to bump into him, dislodging him from the Goop. It is likely that this potential for an inescapable situation was the reason this Goop type ultimately went unused.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Noki Doki”
531 notes · View notes