SolidWorks - IA Series
This is a sample .STL of the Barmesa IA2-10-2 pump. Exported from SolidWorks, the original model has all 28 versions of the IA series listed in the Installation, Operation & Maintenance Manual, downloadable here: https://bit.ly/44yU8Cx. Driven by a design table, and separated with derived configurations, the user can quick add the IA Series pump to an assembly, then choose the correct IA# and horsepower for the project.
This is particularly useful to me, as I frequently use this pump in the stations I draw, and occasionally need to switch out pumps for a larger/smaller model. Using this file, I can greatly cut down on the difficultly of replacing one file with another, since no mates need updating.
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3Ds Max - WIP Capstone
This is an abandoned work-in-progress for my degree’s capstone. Being wingless, this variety of gargoyle has a different ability: thier joints flex and bend as if made of mud, instead of grinding horribly. Their long arms provide the dexterity and power to propel them forward at high speed, provided good handholds exist.
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3Ds Max - Advanced Character Modeling
This is the result of a class dedicated to designing, modeling, rigging, and animating a single character over the course of a semester. The class was also an independent study, which required students to set and subsequently meet their own deadlines.
The character is a Lurk, a creature of my own invention. Fast, violent, and clever, Lurk are Wyld fae, not bound to the courts of Summer and Winter. They are often employed as guards or security, despite their unexceptional magical affinity. The Erlking holds Lurk in special regard for their tendency to gleefully flay those that they hunt and capture.
Sample Walk Cycle: demonstrates the quality of the rigging skeleton by applying a general-purpose default walk cycle animation.
Short Video: A Lurk patrolling some generic dungeon halls, then noticing the viewer.
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3ds Max - 60s Animation
This is the final assignment for a 3ds Max course I took: a 60 second animation of our own composition. I drew inspiriation from the game Sunless Sea because I adore its gothic (and at times cosmic) horror setting. I set up a scene near the Dawn Machine, where the viewer wakes to find themselves bobbing about on the dark Unterzee, looking at one of many light buoys, before succumbing again to the psychic terror of the Machine.
To my dismay, there were several visual bugs whose causes I could not identify. Once, near 0:18, the buoy shifts suddenly upwards. Despite scrapping and recreating the vertical translation, this error persisted. There are also some odd flashes of pale gold in the water and rocks on the left (found near 0:14, 0:26, 0:29, 0:31, 0:39, and 0:51). I have no earthly idea what caused the jitter and gold flashes, and neither did my instructor. In the future, if/when I revist this project (to add some of the Machine itself), I will more vigorously root out these animation errors.
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3D AutoCAD - Complex Render Assignment
The goal of the assignment was to model and render something of our own design. I chose a simple clock, with the ultimate goal of 3D printing it and having it function. I used gear profile designs from http://geargenerator.com/, and a Geneve drive profile design from http://benbrandt22.github.io/genevaGen/, but calculated and designed the herringbone connections myself. Prototypes of the gearbox printed on an Object Scholar were nearly functional, but I didn’t quite achieve complete function by the time the project was due.
If I complete and assemble the clock, I will add pictures and video of its function to this entry.
Link to PDF: https://bit.ly/3PLS0Dk
Link to 3D view of the 60:1 box: https://skfb.ly/ZGsN
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3D AutoCAD - Mesh Modeling Assignment
AutoCAD is definitely not the best software to do mesh modeling in - I’d much prefer 3ds Max. But the result was pretty neat, and much better than I was anticipating. Still not a task I’d like to repeat, though.
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Sketchup - Survivors of Catan
This is a reskin of the board game, Settlers of Catan, with a postapocalyptic theme. I enjoy the game a lot, but the board leaves something to be desired. It falls apart at the slightest jostle, and pieces slide about often. So, I made each piece lock tightly with its neighbors, and provided pockets for the game pieces to rest in.
This version is unfortunately not ready for 3D printing, but if I pick the project up again, I will both fix that and design the game pieces.
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2D AutoCAD - Isometric Drawing Assignment
Drawn not in 3D, but in 2D. A *massive* pain, but that was the assignment.
PDF download: https://bit.ly/3pvHwgO
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