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aquaticpal · 24 days
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So recently in Discord we watched the 90's Romeo + Juliet and it was really kind of a masterpiece and the OoT developers 100% modeled Link (and probably even Zelda??) after Leonardo DiCaprio & Claire Danes so I hadta redraw this shot--
(ref and WIP shot under the cut, if you're curious I guess)
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aquaticpal · 1 month
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charon just reached 100 (actually 101) kudos! thank you oot zelinkers 🙏🙏🥹🥹
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aquaticpal · 1 month
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Been too long since art. Did a quickie prompt doodle for the sake of increasing the amount of OoT happiness in the world ☺️
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aquaticpal · 3 months
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Happy Hestu's Gift Exchange to @skelelen, whose prompt was "OoT" and uhhhhh
"...pegging 👀✨"
Okay here you go!
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For the full version(s), you can go to AO3...... or just click here + here ok bye.
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aquaticpal · 3 months
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The Two Kings in Tears of the Kingdom
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Tears of the Kingdom unearths the roots of Calamity Ganon in an ancient conflict between Rauru, the first king of Hyrule, and Ganondorf, a rival king who attempted to usurp him. In many ways, Rauru is characterized as a good king. He is noble, kind, and self-sacrificing, and he acts for the long-term benefit of the various groups of people living in Hyrule. In contrast to Rauru, the antagonist Ganondorf is an evil king who started a war because of his pride, ego, and greed.
Rauru and Ganondorf represent different styles of authority, both of which are grounded in Japanese fantasies of cultural identity. I’d argue that, in the end, neither king is fit to rule present-day Hyrule, which is why it’s appropriate that the game ends without any call to rebuild Hyrule Castle or the centralized government it symbolizes.
Rauru represents a golden age in Japanese culture when many arts now seen as “traditional” originated. This golden age is closely tied to Nintendo’s home city of Kyoto, which is associated with the culture of the imperial court before it moved to Tokyo in 1868. Because Tears of the Kingdom is fantasy, the visual metaphors of Rauru’s character design are mixed, but his connection to a bygone golden age is tied to two symbols: the magatama jewels referred to as “secret stones,” and the kare-sansui dry landscape gardens of the Shrines of Light and the Temple of Time.   
The “secret stones” that Rauru gives to the six sages have the distinctive comma shape of a magatama jewel, one of the three sacred symbols of Shinto. These three symbols are as follows: a mirror represents clarity of heart, a sword represents the power to protect the weak, and a jewel represents the materiality of divine blessings. These three objects also serve as the regalia of the Japanese emperor, whose role was historically to perform ritual prayers and thereby serve as a symbolic bridge between the world of humans and the world of gods.
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There is nothing sacrosanct about magatama jewels; at various street fairs and tourist areas throughout Japan, you can buy inexpensive polished quartz and jade magatama to attach to phone charms or friendship bracelets. As a result of its relative ubiquity, this particular shape of gem has both a historical and a pop culture association with being a “magical stone” bestowed by the gods on special and worthy individuals such as, most famously, the first Japanese emperor.
Along with his magatama “secret stones,” Rauru is associated with kare-sansui “dry landscape” gardens of the old imperial capital. Note, for instance, the front courtyard of the Temple of Time from the beginning of the game:
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The visual motif of raked white gravel punctuated by standing rocks also appears in various permutations within the Shrines of Light established by Rauru and Sonia. To give an example, this is what the player will see if they circle back behind the entrance of the “Rauru’s Blessing” shrines:
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This style of dry landscape garden is frequently referred to as a “Zen garden” because of its association with large Buddhist temples in and around Kyoto. The most famous example of this style can be found at Ryōanji, in northwest Kyoto:
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The philosophy of these gardens meshes well with the philosophy behind the Zelda series, which Shigeru Miyamoto has described as his attempt to create a tsuboniwa miniature garden for the player to explore. In the same way, dry landscape gardens represent a larger landscape portrayed on a much smaller scale. The rocks in the gravel are meant to represent islands on the ocean, or perhaps mountaintops rising above the clouds. Another common interpretation of these gardens – and one especially pertinent to Tears of the Kingdom – is that the rocks are the dorsal spines of a dragon swimming through the sky.   
Although dry landscape gardens do have ties to Buddhist thought, they were primarily created by wealthy lords residing in Kyoto during the fifteenth century. This was a politically unstable era, and these lords needed to make a show of their wealth and cultural legitimacy. Unlike in China, where Chan Buddhism was largely anti-establishment, Zen Buddhism was the domain of the wealthy educated elite in Japan. Many of the rocks used in Zen-style gardens were imported from China and Korea at great expense, and lords competed to secure the services of celebrity landscape designers. Even today, the late medieval culture represented by dry landscape gardens is associated with the prestige of Japan’s former imperial capital of Kyoto.
Rauru is therefore associated with nobility and a certain air of sophistication. In the Japanese script, he is unflaggingly polite and addresses everyone – Zelda, Ganondorf, and Link alike – with the sort of “clean” language associated with people of high social standing. To put it simply, Rauru is a perfect gentleman. He is the personification of the aristocratic virtues of the “traditional Japan” of the late fifteenth century, during which the wealthy filled the capital city with gardens while countless wars ravaged the countryside.    
In contrast Ganondorf is a personification of the warrior culture of eastern Japan, especially as it was exemplified by warlords who competed for territory outside the capital before the establishment of the Tokugawa shogunate at the beginning of the seventeenth century.
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Oda Nobunaga was the most notorious of these warlords. He was infamous for being aggressive but effective, and his military prowess and ruthless tactics have been memorialized in a wealth of stories whose lineage stretches to the video games of the present day. I believe that Nobunaga (or, at least, the fictionalized version of him) served as a model for Ganondorf, who seeks to take advantage of the instability of the newly established kingdom of Hyrule to expand his own territory.
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Like Rauru, Ganondorf’s character design contains mixed visual metaphors, but I think it’s fair to say that his topknot and costume are meant to evoke a samurai who has thrown off the kimono sleeve covering his sword arm. This is a style still worn by practitioners of Japanese fencing and archery, which are common extracurricular activities in many high schools. Appropriately, Ganondorf fights with a tachi katana, a naginata spear, and the body-length longbow used in kyūdō archery – all weapons associated with the martial arts of Japan’s medieval military elite.
As if to cement his connection to Nobunaga, Ganondorf speaks in period-drama “samurai Japanese” that demonstrates neither the elegance nor the poetry of his incarnations in previous games. He seems to lack both regret and awareness of the consequences of his actions, and he is concerned primarily with hierarchy, conquest, and the thrill of battle.  
As was arguably the case for Nobunaga himself, there is no endgame for Ganondorf, only scorched earth. Ganondorf has absolute faith in his own power, and he views other people only as subordinates or enemies. According to his value system, there is no merit in compromise; he simply takes it for granted that he will win.
It makes sense that the aggressively bloodthirsty Ganondorf is a villain; but neither is Rauru innocent. With all his magic and culture and imperial splendor, Rauru failed to understand that the system of power he created could easily be turned against him. A nation politically defined by a central authority whose rule is justified either through military conquest or the cultural chauvinism of tradition is not sustainable, and the legacy of such a “kingdom” can only be tears.
This is why Hyrule Castle remains in ruins at the end of Tears of the Kingdom, and this is why the game’s central hub is a research station populated with people from all over the world. This is why Zelda doesn’t attempt to re-establish Hyrule as a kingdom, and this is why it’s so important to her to understand the reality behind the myth of the nation’s history.
I think this is also why the grand mythology of Hyrule’s origin is far less integral to the game than individual acts of community building, from participating in a local election in Hateno to helping Lurelin recover from a disaster to volunteering in towns facing issues like water pollution and climate change.
Both Rauru and Ganondorf are compelling in their own ways, but it’s not a tragedy that both characters are gone at the end of the game. When Zelda gathers with the regional leaders of Hyrule during the closing cutscene, they promise each other that they will work together to ensure a lasting peace that neither of the two kings made possible. The legacy of the past still affects Hyrule, but Tears of the Kingdom suggests that it’s the duty of the younger generation to understand where this legacy came from in order to avoid the mistakes of their ancestors and move forward in a more hopeful direction.
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aquaticpal · 4 months
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Woohoo! The previous years have produced some awesome stuff, so look forward to it everyone!
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Hi there, @zeldaelmo here!
Zelinktines is a casual zelink event in February.
Choose a prompt of your liking, get creative with it and post it on the prompt date! Art, stories, music, moodboards, whatever you feel inspired to!
Everyone can participate! We recommend picking one or two prompts but of course, we'll stop no one who wants to do more. Just take care of yourself!
To make it easier for us to reblogs, tag us ( @zelinktines24 ) when you post! There will also be an Ao3 collection in February.
NSFW content is allowed. Please blur NSFW art with the 'mature' feature and hide explicit writing under the cut here on Tumblr (more info here).
If you have a question, send an ask!
Have fun!
Many thanks to the team @aquaticpal, @itcantbe, and @deiliamedlini for their support!
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aquaticpal · 4 months
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My god, aren’t you tired
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aquaticpal · 4 months
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Happy Gift Exchange to my dearest OoT co-enthusiast, @linktheacehero, who requested "Ocarina of Time Zelink Christmas". This is a royal gift from Zelda to Link and I was gonna have him give her a gift too buuuut I couldn't draw it right 😅 It's okay bby you've done plenty already.
Ok cheers & stay warm everybody!
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aquaticpal · 5 months
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Thoughts on why Ganondorf makes "that face" in Tears of the Kingdom
I'm several months late, but I didn't want to post spoiler stuff when the game was fresh and, frankly, I had quite a whack summer. So here we.
Anyway, onto the meta: my thoughts on why Ganondorf makes "that face" in Tears of the Kingdom.
Yes, this face:
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One of the first things I want to do is credit some rad metas that helped me along in my thought process:
-Discussion of Ganondorf's facial design from a technical and creative standpoint
-Discussion of Ganondorf's outfit
And now to the actual meta! Will include spoilers for Tears of the Kingdom.
When the screenshots of Ganondorf making "that face" first hit the internet, there was a lot of lol and wtf, which was fair. Most people weren't that far in the game yet. Actually, not sure it was even out yet (there was an early leaked ROM floating around at some point pre-release). I don't want to dwell much on people's initial reactions as I think if you're here reading you've already processed your initial feelings on seeing it. And your initial reaction of LOL WTF is fine. Out of context, it probably made little sense.
But let's talk about context: Ganondorf makes this face after killing Sonia for her Secret Stone. He's literally laughing over her dead body as Zelda calls out vainly to the fallen queen. It's a very heinous, dramatic act. And I think, in context, that confused people even more because his face, on first glance, feels over the top and silly for such a serious moment. However, it's not there because Nintendo's devs don't know what they're doing. At least, that's what I'm trying to argue here.
Let's discuss the build up to this scene in the story chronology: Ganondorf tries to use moldugas to attack the fledgling kingdom of Hyrule. It goes badly because Rauru, alongside Sonia and Zelda, are able to use Secret Stones of the Zonai to fend off the attack. It's a very lopsided victory.
Ganondorf takes a moment to pout before observing the Secret Stones. Ganondorf correctly observes that brute force will not be enough. Not one to sit back on his failures, Ganondorf is clearly already hatching a new plan. End of scene.
We next see Ganondorf at the court of Rauru and Sonia, bending the knee in what we know is a false act of fealty. Of course, this scene is a reference to the plot of Ocarina of Time (where we spy on Ganondorf through a window as he bends the knee to the King of Hyrule, who is out of the shot). it's also a glimpse of Ganondorf the schemer.
If you had not met Ganondorf before playing Tears of the Kingdom, you might actually think Ganondorf is just a mindlessly violent guy (and he is that too, don't get me wrong). You might not have expected this dude to roll up to the court of Hyrule and start playing the political game. His character design looks like the exact kind of guy who could punch your head clean off your body. Just look at him:
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He's a brick wall. He looks like a big tough guy, and maybe he's just some big dummy who only understands violence. It's a stereotype Nintendo has subverted again and again with his character. And there Ganondorf is at the court of Rauru serving backhanded compliments like a pro. And while Rauru assures Zelda that he knows Ganondorf is up to shit, he's really got Rauru convinced that he can handle him. As we shall see, Rauru was mistaken. But that's Ganondorf for you. His character is about subverting expectations. This is what makes him so very fun.
Even his costume, with the reversible robe, tells you a lot about who he is. On the outside, a calm, clever, cultured man. On the inside, he's ready to fuck your shit up. I love it.
Back to the scene.
After assuring Rauru he simply wants to play nice and have the protection of Hyrule, Ganondorf serves some cunty lines implying Rauru is an interloper and an outsider etc before leaving. And it's at this point I noticed that when Ganondorf takes his leave, he makes this really flourishing move with his arm that made me stop and think.
You can probably find the scene online somewhere, but here's a screenshot of what I mean:
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And note that he also uses his sleeved arm, creating that extra diva flourish as he goes. We also get a real good fast look at how colourful and different his sleeve is. He's turned his back to Rauru and the others after swearing his fealty. His changeable nature is displayed to the player. It's a nice wink and nod to Ganondorf's later betrayal. Only Zelda has a real inkling that he's really, really bad news and probably shouldn't even be there. But if you've played Ocarina of Time, you understand that Zelda isn't listened to until it's too late.
Returning to the flourish itself: Ganondorf didn't have to do this. And Nintendo didn't have to waste animation time having him do this. But they did. And they did it again when he laughs over Sonia's body. And they do it again when he swallows his Secret Stone. They just. keep. doing. it.
Why?
Why do all this extra dramatic animation for Ganondorf?
Those familiar with kabuki (a classical form of Japanese theatre) are probably screaming KABUKI, and I would agree. I didn't immediately get there at first only because my background was in another form of classical theatre: Greek (ask me about my unversity minor lol). I'm not going into a deep dive on either classical Greek theatre nor kabuki because that's a lot, I'm not really an expert or super familiar with the details, and I also think their Wikipedia pages will probably give you a decent summary of what you might want to learn details on. However, classic Greek theatre is old as shit and has a lot of great stories with characters you'll recognize. I recommend.
What I need you, dear reader, to understand about classic and ancient forms of theatre is their emphasis ON emphasis. It's a lot of what we might think of as exaggerated elements, over-the-top forms, and straight up spelling shit out to the audience. Real archaic shit. Because the world we are watching in these memories IS archaic to Link. There's 10,000 years between the memories we see and Link's time. It's like we, as Link, are viewing a kabuki play or a Greek play about stuff that happened then. It makes perfect sense to have Ganondorf act like he's in an ancient play. And that's how you get shit like this:
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This is all theatre.
But why is ancient theatre so weird? It's not. We think it looks weird because it's unfamiliar to us. Most of us don't grow up watching ancient plays. Even those of use who read Shakespeare in school are usually sweating through the now-archaic English (it was only 400-ish years ago!) You're not equipped, and that's cool.
And honestly, if you are familiar with Ganondorf, he truly is a creature of theatre. Just look at this castle he builds in Ocarina of Time:
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He destroyed Hyrule Castle to build this giant fucking castle levitating over a pit of lava. Like why? Because he CAN. Because he can't do anything in halves.
Also, his outfits. Look at this shit. He can't tone it down. I don't think he could if he tried.
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Coming back to Ganondorf's face when he kills Sonia: when Ganondorf's face contorts and he starts to laugh evilly, we are told in very certain terms that he's made a critical choice. If you weren't sure before, you're being told now: He's evil. There's no going back from this. And he's embracing it. There is zero remorse. Killing her was the act he needed to move from man to monster. It's very important that you, the player, understand this. It's a moral thing. And I don't mean like "If you like this character after you are a bad person" type of thing. That's not what I mean here (and what people who have weird obsessions on the internet often misunderstand just so they can start fights over dumb shit). What I mean is that the storytellers need you need to understand your character's motivations for wanting to fight this guy.
And the next scene plainly shows what I'm talking about: Ganondorf takes the Secret Stone and literally turns into a demon king. He's no longer a man. He's this other, immoral being now. Bye bye, human Ganondorf, hello monster Ganondorf! That's it.
Going back to his eating of the Secret Stone, which changes Ganondorf from good ol' demon king to the for realsies demon dragon, he says some lines about giving up his "body" and "mind" and, frankly "everything", just so he can win. But also it's a desperate last attempt at keeping hold of the power that has so horribly blinded him to the truth.
That last part is ironic for Ganondorf, a man who was clever enough to get into the heart of Hyrule, steal their powerful relic, kill the queen and ALMOST become king. Because that's his ultimate failing. He's smart, clever, and his wins get the better of him. His addiction to power means he never stops to consider he might have weaknesses he cannot yet see, or that, as Rauru warns him, his arrogance and blind faith in his own abilities and talents might be his downfall.
In a way, the story is just as much about Link searching for Zelda and Zelda trying to figure out her role in the world as it is about the fall of a powerful man. Is it tragic that Ganondorf let himself become so corrupted by power that it would slowly transform him from man to demon? I guess it depends on who you ask, really. (I think it's fucking cool)
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aquaticpal · 5 months
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Tranquil prints
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aquaticpal · 6 months
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The Alternative, chapter 4
The chapter where Link gets it
Read on AO3, or preview below:
4. Bolero
They come together again and again, in dappled shadows and in muted moonlight, unapologetic and hungry.
Zelda learns that her guise serves for more than just lurking behind closed doors. In stolen hours she delights in distracting her lover while at a mundane chore or during a slow shift, through a window or up in a tree. She allows him a glimpse of her before she darts off into the shadows, testing the capabilities of her borrowed body, knowing he follows narrowly behind as surely as a wolf tracks its prey. Link is a well-experienced hero now, and doesn't take long to pin her behind a stable stall, or against a mossy stone, or beneath the tangled branches of a weeping willow. She lets him, for she loves the thrill in his blood when his fingers clamp around her linen-wrapped wrist, the exhilaration that surges from his kiss down into her gut, setting them ablaze until they burn each other down to cinders, spent and smoldering in a satiated heap.
There are advantages to loving a hero with command over time, as well. Not long into their emboldened trysts, Link brings out a song on his ocarina that, while not pausing time altogether, forestalls it on their behalf while the world drifts lazily by, a sojourn of ten minutes stretching into twenty or thirty, time enough to savor and wallow. There are times when they tenderly peel each other bare, and times when they barely bother pushing clothes aside. Times when she tugs down her mask and learns to use her mouth to make him writhe and whine. A time when she, braced against a sturdy tree, has him take her from behind, and the stuttering rhythm of his hips and hand combine to spill her gasping upon the gnarled roots as his hot frantic breath scalds her ear, as they whisper to each other beneath the spell-stalled stars. I love you. I love you. Until next time, Hero.
Days and months pass in decadent indulgence, far beyond what she could've ever dared to dream. And yet, a seed of longing spreads selfish tendrils within her, sprouting wishes beneath her skin, until one night Link arrives in her room to find her untransformed before her dressing mirror, barefoot and pale in her flimsy silks.
"Zel?" His reflection steps up to enclose hers, cautious with concern. "You okay?"
She turns to lean her face into his shoulder, and his arms come up reflexively, protectively around her. "I miss you," she murmurs against his tunic. "This body, I mean."
Read on AO3
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aquaticpal · 6 months
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mine, all mine 💛
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aquaticpal · 6 months
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WIP Wednesday - Chrysalis
So the other day I promised to share something related to this post 🙂 This is a random OoT idea that popped up a few weeks ago, and I managed to nurse it into a full-blown comic script (thanks @aegon-targaryen for listening to my blabs). Now, I have a buuuunnnch of things to do before I have anywhere near the time to draw such a lengthy comic, so it's going to sit in this script form for a long time maybe forever. Still, I wanted to put it out here so that it at least exists in this form 😌
Chrysalis
Rating: G Word count: ~2000 Tags: canon divergence, fix-it fic, healing, let's pretend this is an AU where uhhh Navi doesn't exist
[desert sand dunes - night, around a campfire]
"Hahhh... Sheik, you saved me again..."
"A couple pieces of bread and dried meat was all it took, and you went traipsing across the desert without even that?"
"I had them! It just... didn't last as long as I thought...!
I used to stay out all night in the forest and got by fine just picking a few berries... dunno what happened..."
"You have a body twice the size to feed now. Idiot." "Oh... yeah..."
"Aren't you gonna have some, Sheik? (I feel weird eating by myself...)"
"I ate earlier. No need." "Pff, I know you're just trying to avoid taking down your mask, right? (It's fine, I get it)"
"My hands are occupied."
[Link stretches out under the wide, endlessly vast desert sky, full of stars]
"Thanks for the music. It's a real treat for the last night before the Spirit Temple tomorrow."
"After I clear the last temple... that'll be it, right? Then I'll be able to see Princess Zelda?"
"...Presumably."
"I wonder what she'll be like, after seven years... Hey Sheik, you know where she is, right? Do you talk with her? Have you met her?"
"As if I would divulge that information." "I guess I'll just have to find out tomorrow~"
"What if when you meet her,
she's not the perfect person that you imagine? What if she's actually selfish, or cowardly, or cruel?"
"What if she has blood on her hands?"
"Sheik."
[Link's hand has moved to the Master Sword.]
"You don't like Princess Zelda very much, do you."
"..."
"She is using you."
"She's my friend! She's not that kind of person. And I want to help her."
"Aren't the Sheikah supposed to be loyal to the Royal Family? Are you?"
"That is where my loyalty lies. The Princess can trust me to work for her goal, as can you. I have no obligation to like her as a person.
But perhaps you shouldn't trust me fully, either."
"You don't seem like a bad person. You've been helping me get to all the temples. And you've never tried to do anything bad to me even though you could sneak up on me anytime."
Besides, we're friends, aren't we?"
[plink] "You are far too quick to open your heart to others. You may have missed the past seven years, but in a world like this, there are many who would take the opportunity to strike at that openness."
"It's okay, I'm the Hero. I can take it." "You can't treat your own well-being so frivolously like that!"
"All of Hyrule's fate is dependent on you!"
"In a world like this... people need someone who opens their heart more than ever, don't they?
I'm lucky. I slept through all these years, and I woke up strong - strong enough to fight the evils in this world. Strong enough to help all the people who's been hurt and worn down by years of darkness.
So, I don't mind taking a few nicks or hits if it means giving a bit of hope to someone who needs it. It's what I'm made for.
I don't know where Zelda is, but... I hope she can see it, too. That all over Hyrule things are getting a little better, so wherever she is, hopefully things are a little brighter too."
[His optimism makes his face glow in the firelight. Sheik is silent.]
"She doesn't deserve you."
"You sound jealous." ("Don't be absurd!")
"I-I have to go." "Wait, hold--"
[behind a nearby rock formation, Sheik re-materializes, hands clenched]
===
[shot of clasped, gloved hands - Temple of Time] "...It was I, Zelda. Princess of Hyrule."
"I'm sorry for deceiving you all this time..." [Link steps forward, reaching out, hopeful]
!! [The room shakes, a crystal forms around Zelda]
[her vision blacks out, the last sight being Link inaudibly banging on the crystal]
"...Ganondorf... pitiful man..."
"Six Sages... now!"
"...the road between times... will be closed..."
"Link, give the ocarina to me.
As a Sage, I can return you to your original time with it."
[instead of giving the ocarina, Link reaches out and cradles her outstretched hand, like a wounded thing.]
"Are you all right?" "What... I..."
"You look so sad.
Back then, that time when you were talking as Sheik. You said you didn't like the Princess very much."
"It was my childish whims that threw Hyrule into ruin. I have to make amends for all the souls that suffered the price for my mistake. Most of all, you."
"Can I talk to Sheik?" "I..."
"That's just me, Link." "No"
"Even though Sheik was always behind a mask, It seemed like you could talk more truthfully then."
"Link, this isn't the time..." "This is the time! If you're going to send me back, if you want me to give you the ocarina... then at least I want to hear it from Sheik. I want to hear your true words."
"I..."
[Zelda turns away, huddled into herself]
[but silently and motionlessly, she Shifts]
"Can we go somewhere else?"
===
[Lake Hylia - the island with the warp pedestal]
"It's nice to be here without having to worry you'll run off again."
"You're not gonna run off, right?" "Link, please."
[they sit silently for a moment, looking out over the water]
"Is this what you really want? Will it make you happy?"
"This isn't about that. The people of Hyrule--" "That's not what I asked."
"...It doesn't matter." "I'm asking how you feel--" "It doesn't matter!"
[a silent moment.]
"Why do you hate Princess Zelda so much?"
"She was weak. All she could do was cower and hide. All she could do was wait while others fought and bled for her mistake."
"She befriended a brave, pure-hearted boy, only to take advantage of his kindness. She stole so much from him. From everyone."
"How can you even look at her? After what she's done?"
"..."
"After I woke up from the Sacred Realm, I met a lot of people who needed help. People who were beaten down and tired, and lost their hope and will. It was all they could do to hang on and get through each day, and some of them didn't make it."
"But not Zelda. She survived for seven years, and not only that, she traveled all across the land, even through all the dangers - all to make sure that her people were protected, and her hero could succeed."
"There would've been no hope in this land if she hadn't worked to keep it alive for seven years. And she kept this idiot hero alive, too."
"I think she's very strong. Even stronger than me. And she deserves to smile, too."
[Smiling - it's something she hasn't tried to do in a long time. Behind the mask, she is worn down, but tries feebly to mount one more defense]
"What about you? You deserve to be rewarded for your efforts and sacrifice, more than anyone."
"Wouldn't you rather go back to a world without turmoil? Wouldn't it ease your mind, knowing that you saved the lives of so many?"
"Yeah, but I'll know there's one person I haven't saved."
"The one person I most wanted to save." "Don't"
"I'll go back if you want me to. I'll do it if that's what you think is best, Zelda. But don't do it because you think hurting yourself is the only right thing to do, okay?"
"I swore, when I met you, that I would protect you, no matter what. Don't make me do something that would hurt you."
[Link takes her hand, and places the ocarina in it.]
"Please, promise me that whatever you choose... you'll do it with a smile."
[Cradling the ocarina, Sheik tries to gather her composure, but she cannot muster a smile. She looks down, defeated]
"...Will you forgive me, if I choose to be selfish?"
"You know what my answer would be. But I think I'm not the one you need to ask that to. Am I right?"
[A vision - Sheik stands looking down at a young Princess Zelda from seven years ago, bloodied and dirtied as if she had just escaped from the castle]
[Slowly, Sheik approaches and stoops to the young girl's level, and reaches out to pull her into an embrace.]
[In the real world, Sheik is wiping at her eyes]
"I'm sorry. Please stay"
[Perhaps, she's saying it to someone else, too. Link holds her, for a long time]
"Look, the sun's coming up."
[still leaning into each other, they look to the brightening horizon]
"This is a lot nicer than last time."
"When I threw a Deku Nut at you and ran away?" "Heh"
[Looking into the light, Sheik reaches up to her mask, and lowers it. She faces the sun for a moment, then looks up to face Link]
"Hi."
"It's good to meet you... at last."
[their faces are so close. She's moved to lean in and kiss him, just a little.]
"Sorry, I..." "Don't be sorry! That was nice. You're... nice."
"Can I kiss you too?" "Link, I..."
"This body... It's a male body." "So?"
"I thought you might not... like..."
"I like you. The real you. Without hiding. Without holding back."
[Blushing but touched, Sheik tucks her hair behind her ear, finally showing her full face.]
"All right, then."
[they do not hold back.]
===
[partially restored castle - Princess Zelda steps out of a political meeting, looking tired. Out of nowhere, Link tugs her around a corner for a kiss]
"L-Link! You can't just--I'm still Zelda!"
"What? Don't worry, no one's gonna see. (Promise)"
"It's not that, I... I thought you just liked... Sheik."
"I told you, I like you. Did you think I wouldn't want to kiss a beautiful princess?
Zel. You're no less kind, or brave, or hardworking, just because you're in a different body."
[she looks down for a moment, emotional, tempted to refuse. But then she looks up, with a smile.] 
"Okay."
[She steps into his arms, and kisses him fully for the first time]
===
[Fishing Hole - golden hour. Link is struggling to reel in a fish]
[Zelda's POV - Link turns, and drops his rod in excitement] "Zel! You made it!"
[full shot - Zelda is dressed in a plain, androgynous tunic and leggings, carrying a small picnic basket. Her hair is free and loosely pulled back, without a crown, without a mask.] "And you brought food!! You're the best person in the world."
"Man, I didn't realize I was starving" "You have to take better care of your own needs, Hero." "I don't have to, I've got you~"
"Here, you should have some too--"
"Oh crud - there's no more?" "I'm sorry. Supplies are still low--" ("No I'm the one who should be sorry!!")
"Well, here - I've got something for you too."
[Link pulls out a glass bottle, filled with strawberries. They're a deep, ripe red - the first splash of color in this black & white comic] "I picked them from the Lost Woods. They've just started growing back recently."
[He holds one up to her lips. A little tentatively, Zelda bites into it - and bursts into tears]
"Zel!? You okay?" "Y-Yes, I just..."
"It's been... a long time since I've had anything so sweet."
"You deserve it."
[Wide shot - she has a little emotional fit in his arms. Color is gradually seeping into the comic.]
[But eventually, the berries get finished.]
"Link - there's one more thing. I..."
[Zelda takes out the Ocarina of Time, and places it into his hands.]
"Zel, this..."
[She gives him a genuine smile, fond and peaceful.] "Keep it. I've made my decision."
[She touches her forehead to his, as they share a moment of joy] "It suits you better, anyway."
[Zelda pulls out her harp, and begins playing a tune.]
[Link raises the ocarina, and joins her in a duet.]
[The musical notes drift into the sky, intertwined over a lush, colorful world.]
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aquaticpal · 6 months
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We as a fandom need to discuss more the differences between the Zeldas across the games cause they are fascinating.
Take Ocarina of Time.
Sheik in Oot is very emotional un-available and distant, to the point of coming across as overtly dutiful. Sheik in oot shows up to teach Link songs then ding dong ditches immediately. The one time they had a heart-to-heart after water temple Sheik Cannot Handle and bolts to watch Link from afar cause he cannot having an emotional connection when he's already traumatized from his previous actions as kid leading to the destruction of Hyrule and feels guilt over his actions in what essentially was ruining Link's life.
And that emotional unavailability continues when Sheik is Zelda cause after everything is said and done instead of actually unpacking everything that just happened Zelda justs - sends Link away. She sends him back to the past cause that guilt is so strong that she feels the only way to atone is to have him relive those years to "fix" the problem. Never occurs to her to actually open up to him. To pour out these feelings and this guilt. That they can move on this way. It's part of the tragedy of Ocarina of Time imho. And an interesting contrast to botw, where there is tragedy, the story ends (in totk) with Zelda and Link moving on and building on that new future.
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aquaticpal · 7 months
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come morning light, you and i’ll be safe and sound
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aquaticpal · 7 months
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i drew but at what cost
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aquaticpal · 7 months
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“Paths like this one are sometimes called ‘desire paths.’ … They mark a journey of wishes … of tireless yearning.”
— @bahbahhh, “desire path”
this fic has not left my mind since I read it!! it’s absolutely gorgeous! Thank you for the delicious zelink 💜
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